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2D Physics and Jump-Through Platforms

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I need to set up jump-through platforms that will support characters landing on them from above but will allow them to jump through them from below. There was a fairly elegant solution in Unity Answers, but Physics2D for some unknown reason lacks the IgnoreCollision function. Is there another solution, aside from completely rebuilding all of my objects to use standard physics and colliders rather than the 2D versions?

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