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OnTriggerStay2D do not called every fixedUpdate

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i am using unity 5.4.2f2 Personal, and i think 5.3 has the same issue. OnTriggerStay2D do not called every fixedUpdate. to reproduce, do like below: (1) two gameObject objA and objB, both with a trigger2D. (2) put objA and objB close enough so their triggers are overlapped. (3) add below script to objA: public class objAControl : MonoBehaviour { void OnTriggerStay2D(Collider2D coll){ Debug.Log("----OnTriggerStay2D"); } void FixedUpdate(){ Debug.Log("----FixedUpdate"); } } (4) run the scene and see log. i expect the log is like that: ----FixedUpdate ----OnTriggerStay2D ----FixedUpdate ----OnTriggerStay2D .... but actually the log is lik this: ----FixedUpdate ----OnTriggerStay2D ----FixedUpdate ----FixedUpdate ----OnTriggerStay2D .... i mean, sometimes two or more FixedUpdate log near each other and no OnTriggerStay2D between them! i think this is a bug, because in early version of unity, like unity 5.2.1, no such problem. i already subimited a bug here: https://fogbugz.unity3d.com/default.asp?849290_d2ha0o2mgkkj1lfa

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