Quantcast
Channel: Questions in topic: "physics 2d"
Viewing all articles
Browse latest Browse all 132

How do I do a Snappy Jump in 2D with my 2D Jump Script?

$
0
0
I have a working Jump Script, but the Jump is not as Snappy as I need. I want the Player to Jump immidiately, not Float up a bit and then Jump, like in Version 0.0.2 of [the Game I'm speaking](https://gamejolt.com/games/sosasees-1st-2d-platformer/343471). --- The Jump Script has only the Jump Functions and not the Walk Functions, because I separated the Jump and Walk Scripts. Here is the Jump Script: --- using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test2PlayerJump : MonoBehaviour { public Rigidbody2D rb2d; public float JumpForce; public float MaxTime; private float CurrentTime; private bool Grounded; public bool CanHoldJump; // Use this for initialization void Start () { rb2d = GetComponent(); JumpForce = 30; MaxTime = 0.25f; CurrentTime = MaxTime; Grounded = true; CanHoldJump = true; } // Update is called once per frame void Update () { if (CanHoldJump == true) { if (CurrentTime >= 0) { rb2d.AddForce(new Vector2(0, Input.GetAxis("Jump")) * JumpForce * Time.deltaTime, ForceMode2D.Impulse); CurrentTime -= Time.deltaTime; } } else if (Grounded == false) { CanHoldJump = false; } if (Grounded == true) { CurrentTime = MaxTime; } } private void OnCollisionStay2D(Collision2D collision) { if (collision.gameObject.tag == "Ground") { Grounded = true; CanHoldJump = true; }

Viewing all articles
Browse latest Browse all 132

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>