I'm using Unity 4.3 and I was testing the 2D physics. Somehow I can't get a collision response from a kinetic body and a trigger.
Here's the basic setup:
Player
+- RigidBody2D (kinematic)
+- CircleCollider2D
Trigger
+- CircleCollider2D (trigger)
There's a `OnTriggerEnter2D` method on both the Trigger- and the Player-Script, but they don't fire.
If I ditch the 2D physics components and build the exact same setup with the old (3D) physics components, everything works as expected.
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